180 live

Play darts

Throw your own darts

A virtual dartboard you play with rhythm and timing. Designed so blind and sighted players compete on equal terms.

  • Free
  • No signup
  • Works offline
Online · vs a friend
501 or 301 against a friend over a 4-digit room PIN. CPU opponent too.

First time?

Sound check before you start

The throw mechanic is audio-driven. Tap this to hear every cue the game uses (miss, single, double, treble, bull, 180 and the caller voice).

How to play (read this first)
Two throw styles · pick what suits you in Settings

The game has two ways to throw a dart. Toggle between them in the settings panel (cog icon, top right of the game view).

  • Crosshair (default, sighted): a vertical line slides left to right across the board. Press Space to lock its position. Then a horizontal line slides top to bottom. Press Space again. The dart lands where the two lines cross. Best for sighted players. See "Crosshair style" below.
  • Audio rhythm: a tone sweeps through ring zones, then through segment values. Press Space when the pitch matches what you want. Designed for blind players but works for everyone. See "Audio rhythm style" below.

Audio-only display mode (in settings) forces the audio-rhythm style because the crosshair needs the visual board.

Crosshair style · aim with two sliding lines
  1. Tap anywhere on the screen (or press Space) to start the dart. A red vertical line starts sliding left-to-right across the board.
  2. Tap again (or press Space) when the line is over the segment you want. The vertical line freezes as a dashed black line.
  3. A red horizontal line now slides top-to-bottom. Press Space when it's over the ring you want (outer band = double, middle ring = treble, etc.).
  4. The dart lands exactly where the two lines cross. The caller announces what you scored.

It's pure timing. Slow down to hit the bullseye, snap fast for outer doubles. Difficulty in settings controls line speed.

Audio rhythm style · throw with your ears

Every dart is two taps (or two presses of Space). You're not aiming with a mouse; you're listening for the right pitch and tapping at the right moment.

  1. Tap anywhere on the screen (or press Space) to start the dart.
  2. A continuous tone plays. Listen for the pitch you want.
  3. Tap again (or press Space) to lock that pitch.
  4. A second tone plays. Listen again, press again.
  5. The dart is thrown. Caller announces what you hit and what you have left.

Before your first game: tap Play audio test on the launcher. It plays every cue you'll hear in order so your ears know what to listen for.

Stage 1 · pick the ring (single, double, treble, bull)

A tone bounces up and down through seven pitches. Lowest pitch means you're aimed off the board (a miss); each step up moves you closer to the bullseye.

  • Lowest Miss · 0
  • Low Double ring (×2)
  • Mid-low Single (outer)
  • Mid Treble (×3)
  • Mid-high Single (inner)
  • High Outer bull · 25
  • Highest Bullseye · 50

Tap anywhere (or press Space) when you hear the pitch for the ring you want.

If you lock on Miss, Outer Bull or Bullseye, the dart is done. Stage 2 is skipped because the segment doesn't matter.

Stage 2 · pick the number (1 to 20)

A second tone rises through every segment value from 1 to 20, then loops back. Pitch = value.

  • Lowest pitch 1
  • Quarter way up about 5
  • Middle pitch about 10
  • Three quarters up about 15
  • Highest pitch 20

Press Space when the pitch matches the number you want. Each segment is about 46 Hz apart, so neighbouring numbers sound very similar · pick a pitch that's noticeably the one you want.

Your dart is the ring (from stage 1) times the segment (from stage 2). For example: Treble + 20 = T20 = 60.

Sighted bonus cue: stereo pan still tracks where each number lives on a real dartboard, so headphones give a spatial “left/right” hint as well as the pitch. The visual wedge on the board also pulses on whichever segment is currently active.

Worked examples · aiming for T20 and bullseye

Aim for treble 20:

  1. Tap anywhere on the screen.
  2. Stage 1 tone bounces low to high. Listen for the 4th pitch up (treble) and press Space.
  3. Stage 2 tone rises 1 to 20. Listen for the highest pitch (twenty) and press Space.
  4. Caller: “Sixty. Four hundred and forty-one.”

Aim for the bullseye:

  1. Tap anywhere on the screen.
  2. Stage 1 tone bounces. Listen for the very top of the sweep (bullseye, highest pitch) and press Space.
  3. Done. No stage 2. Caller: “Fifty. Four hundred and fifty-one.”

Aim for double 16 to check out 32:

  1. Tap anywhere on the screen.
  2. Stage 1: listen for the 2nd pitch up (double) and press Space.
  3. Stage 2: listen for the pitch about three quarters of the way up (16) and press Space.
  4. Caller: “Thirty-two. Game shot.”
Difficulty · sweep speed

Stage 1 (ring) per-zone dwell time:

  • Easy: about 500ms per zone (full bounce 3.5 seconds). Plenty of time to nail doubles.
  • Normal: about 285ms per zone (full bounce 2 seconds).
  • Hard: about 143ms per zone (full bounce 1 second). Pro tempo.

Stage 2 (segment) per-segment dwell time:

  • Easy: about 400ms per segment (full sweep 8 seconds).
  • Normal: about 250ms per segment (full sweep 5 seconds). Matches typical reaction time.
  • Hard: about 150ms per segment (full sweep 3 seconds). Demands precise timing.

There is no random scatter at any difficulty. Whatever pitch you lock at is exactly what you hit.

Match length · custom best-of-N

The 501 and 301 setup screen has a "Best of" field where you can pick any odd number between 1 and 15 legs. Default is best of 5 for 501 and best of 3 for 301.

Best of 1 is a single decisive leg. Best of 15 is a marathon (first to 8 legs wins). Stick to odd numbers so there's always a winner.

Screen reader users · NVDA, JAWS, VoiceOver

Turn on Screen reader mode in the settings panel (cog icon, top right of the active view). This mutes the in-game caller voice so it doesn't fight with your screen reader.

Your screen reader then reads every dart, every visit total, and the running remaining score via accessible live regions on the page. Computer darts are prefixed with the word "Computer" so the speaker is always clear, and the computer's throwing pace is slowed down to give your screen reader time to keep up.

Screen reader mode automatically turns off the caller voice. You can re-enable it manually in the same panel if you want both voices, but most people prefer just the one.

Keyboard shortcuts
  • Space or Enter: lock the current throw stage. Also starts the next throw if there isn't one running.
  • Escape: cancel an in-progress throw (no dart is recorded).
  • R: read out current scores (every player's remaining, legs won, and whose turn it is). Same as tapping the Scores button. Useful for screen reader users who want a quick refresher.
  • M: toggle mute.
Audio-only mode · for blind players

Toggle Audio-only mode in settings to hide the visual board. The game becomes pure audio: caller voice plus the two-stage tone sweeps. Headphones recommended so you also get the stage 2 stereo-pan cue.

The caller announces every dart, every visit total, and what you have remaining after each visit, so you never need to read the screen.

Play darts online for free, with or without sight

180live's play page is a small virtual darts game built into the same browser app as the live scoreboard, fixtures and odds. There is no download, no account and no payment. The game runs entirely in your browser, saves your settings and stats only on your device, and works offline once you have loaded it.

The throw mechanic is the unusual part. Most online darts games are either mouse-and-aim (no good for blind players) or pure stats simulators (no fun for anyone). This one is a two-stage audio rhythm: a tone sweeps through the seven ring zones, you press Space to lock, then a second tone sweeps round the twenty segments and you lock again. Pitch and stereo pan tell you exactly where the pointer is. Sighted players get a live visual board on top; blind players can hide it entirely and play on audio alone.

501 and 301 follow the standard double-out rules from the bundled scorer engine, so bust detection, leg handling and the maximum 170 checkout all behave exactly as you'd expect at a real oche. Practice mode skips the game framework entirely. Throw as many darts as you like and watch your running average.

Frequently asked questions

Is the 180live darts game really free?

Yes. The game is completely free, with no signup, no account and no ads inside an active game.

Do I need headphones to play?

Headphones help. The throw mechanic uses pitch and stereo panning to indicate where the pointer is on the board, and headphones make the stereo cues much easier to follow. Built-in phone speakers work too.

Is it really accessible for blind players?

Yes. The throw mechanic is audio-first: a tone sweeps through the seven ring zones, then through the twenty segments, and you press Space or tap the throw button to lock at the right moment. Every visual cue on the board has an audio equivalent. There is an audio-only display preset that hides the board entirely.

Can I play against a friend?

Yes. Pass and play lets two humans share a single device, taking turns. There is no online multiplayer.

Does the darts game work offline?

Yes. After your first visit the game is cached as a Progressive Web App. You can add it to your home screen on iOS or Android and play with no internet connection.

How do I install it on my phone?

On iOS, tap the Share button in Safari then choose Add to Home Screen. On Android, use Install App from the browser menu.

Can I change the caller voice?

Yes. The game picks the best UK English voice available on your device by default, and you can override it from the settings panel. Quality depends on which voices your operating system has installed.